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Without the clearly identified enemies of other genres, its inclusion in adventure games is controversial, and many developers now either avoid it or take extra steps to foreshadow death.
Some early adventure games trapped the players in unwinnable situations without ending the game.
Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands.
Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre.
The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres.
Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.
For the board game genre, see Adventure board game. For games that take place in real life, see Real-life room escape.
For games named "Adventure", see Adventure (disambiguation).